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Pumpkin House

I present to you the pumpkin house! When I came across the concept art, I knew it would be a good opportunity to improve my sculpting, an essential skill in the world of stylized game art. At the same time, I improved so much in all aspects of stylized asset and environment creation. Please scroll down to see the assets separately and some detailed sculpts. I hope you like it, I sure liked making it :)
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Concept art is by the amazing Etienne Savoie: https://www.artstation.com/artwork/OoPqY8 . Check him out, I seriously want to make everything he draws!
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Thanks to the people at Vertex for your support and valuable feedback, but especially my mentor Stefan Oprisan, Salvador Sánchez and Jacob Claussen.
https://www.artstation.com/stefan0794
https://www.artstation.com/visualdor
https://www.artstation.com/jacobclaussen

Trees are made in Speedtree, and the tree bark was sculpted in zBrush as a tiling texture to save time. The moss and mud are made with Substance Designer.

Trees are made in Speedtree, and the tree bark was sculpted in zBrush as a tiling texture to save time. The moss and mud are made with Substance Designer.