For this project, I wanted to focus on acquiring some new skills. My focus would be creating tileable textures in Substance Designer, creating mid-poly assets, and using RGB masks in Unreal Engine. I also made a post process shader in Unreal Engine to create subtle brown outlines on all models.
.
I learnt so much again, and I am happy with this cozy corner. I hope it makes your heart happy, as it did mine while making it. Now, onwards to new 3D adventures!
.
The art I used as concept is by Julia Peng (@artbyjulia.png): https://www.instagram.com/p/Cs5VVJ-uXIy/
.
Thanks a lot to my mentor Stefan Oprisan, and instructors Tiger Chuiqing Yang and Justin Wallace for your valuable feedback! And thanks to my various classmates for always saying "AWW" when I shared my screen :)
https://www.artstation.com/stefan0794
https://www.artstation.com/tigeryang
https://www.artstation.com/shingidora
All assets were made by me, except the water in the sink, for which I used this shader, which I customized by adding my own mask for the foam: https://www.fab.com/listings/c79d9412-99a1-45a0-bd7e-44d608268a1b
.
P.S. Fun fact: the pie recipe on the wall is a simplified version of my late grandmother's Dutch apple pie recipe from 1976! DM me if you want it, I use it all the time and you won't find a better one 💕